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Metroid prime 2 echoes remastered
Metroid prime 2 echoes remastered







metroid prime 2 echoes remastered

It was a daring mix of ideas, and not all of them worked. It was the first to feature melee combat, and the perspective was a mix of traditional 2D and Prime-like 3D. The project was spearheaded by Team Ninja, best known at the time for the Ninja Gaiden series, and as a result Other M was a very different kind of Metroid game. That all-killer, no-filler approach means a game that is merely pretty good, like Metroid: Other M, bottoms out the list.

#Metroid prime 2 echoes remastered portable#

Speaking of, let’s not forget that we now have a portable version of the original Metroid Prime, and that should be considered a godsend! While not the first portable Metroid Prime game ( Hunters was quite good, despite the hardware limitations, and we don’t talk about THE OTHER ONE), having the original one on-the-go is just pristine.The Metroid series is incredibly small-just four main side-scrolling games and three first-person Metroid Prime games, along with a handful of remakes-and many of them are strong showcases of Nintendo's first-party prowess. Granted, the original Metroid Prime also ran at that, but it’s good to see a vastly improved version of the game in terms of visuals still retaining a solid framerate whether you decide to play it in docked or portable mode. To top it off, it has a juicy, sold 60 frames per second. Nothing that would result in this being a full-on remake (I assume this is still the same source code, and for all intents and purposes, it’s the exact same Metroid Prime from twenty years ago), but damn, the differences are night and day. Retro Studios went all in, revamping the lighting to a more modern standard, improving upon the textures, doing some slight tweaks on some character geometry, adding some particle effects, and more. Unlike the mediocre approach taken by Nintendo on the Skyward Sword remaster (a product that looks insulting when compared to this one), this wasn’t just an upscale on the old ROM.

metroid prime 2 echoes remastered

Metroid Prime Remastered looks and runs like a dream. I did circumvent this by using a turbo functionality on a Hori controller, but I’d have liked for a more natural approach this admittedly minute complaint. Plus, you have to constantly press the damn thing to kill pretty much everything, since enemies in Prime are tanky. Now, the Switch’s ZR button is NOT comfortable. Back in the GameCube days, this was an issue, but a small one, since the A button in that controller was possibly the most comfortable thing in existence. I think my only main issue is the lack of an autofire button, given how you have to constantly shoot at everything that moves in front of you. I have very little issues with the controls and the gameplay in general. The same goes for the Wii motion-based controls, which are emulated by the Joy-Cons’ forgotten motion capabilities. That being said, if you’re a purist, the old GameCube control scheme is available. It’s the best ever put into Metroid Prime. With the exception of some slightly esoteric button combinations, such as changing weapon types or using the Super Missiles, this control scheme is great. This brand new dual-stick layout perfectly mixes the free-form camera controls from the Wii version with the actual usage of a controller, all while using a modern button layout that just feels, for the most part, very natural. I wanted a brand new control scheme taking advantage of the Switch having more buttons, leaving the right analog stick to work like a right analog stick should. If there was something I wanted Retro Studios to fix in a remaster, that would be the controls. You couldn’t freely move the camera around with the C-stick, the emphasis on scanning was off-putting, and so on. It’s not that it doesn’t work, but for a first-person (not quite) shooter, Metroid Prime had a unique, and occasionally bizarre, control layout. I also knew it had issues related to its age, namely in its control scheme. I did play it later, of course, when I started to buy GameCube classics in bulk after finally having money to do so, and really enjoyed it. I did play Fusion, which was actually my first Metroid, but I skipped that game altogether, and I cannot explain why. I’m not saying I don’t like it, far from it, but I did not play it back when it first came out. Before talking about Metroid Prime Remastered itself, I think it’s fair to spend a few lines talking about my experience with the original Metroid Prime.









Metroid prime 2 echoes remastered