

NEVER take rage spells because they do not stay for long enough in the same place. ONLY use healing spells for your hog riders. The hogs, in the given example, will go on the Mortar - X-bow - air defence, getting far of the giant bombs, if there are any. Well, in this case the 2 bombs (if there are any) are useless and cannot harm the hogs. Therefore, in this example if the hogs will go on the mortar, then on the X-Bow.

What you can do is to get advantage of the way the hog riders attack: they head to the defensive unit closest to them. In this case the opponent has 2 empty spots of 2x2 which you don't have any information about.
#HOG RIDER COC HOW TO#
However, if these are at least 2 empty 2x2 spots in the base (possible 2 giant bombs), then you need to think the attack better for how to activate those. If these are only one by one, then they shouldn't represent a problem for your army. Always locate the 2x2 spots from the base.NEVER only count on the Poison Spell to finish off the opponent's cc troops. You never know when a dragon is hiding there, that cannot be killed by the Poison Spell. Note: Even if there was added the Poison Spell, you still HAVE TO lure the cc out. NEVER deploy your hog riders in an attack without luring the clan castle, unless it is empty. ALWAYS lure out the troops from the clan castle before you start to deploy all your army.What might seem like a random placed troops attack, is in fact really strategical and analytical army composition - Hog Riders! Essential things you need to know about hog rider attacks: Using Hogs level 1 or 2 is too risky to lose an entire army in a single giant bomb shot. The Hog Rider level 1 and 2 are instantaneously destroyed from a giant bomb, while level 3+ require a second hit for a total destruction. I do not recommend using Hog Rider attacks until you have them at level 3 or above.
