

In addition, Banshees turn faster if you use mouse and keyboard, which gives people who use this input a significant combat advantage.

HALO 2 ANNIVERSARY ELITE REGISTRATION
The Team Spawn system, hit registration system, and the "super bouncing" gameplay technique are all incorrect when compared with the original title, meaning that the MCC version of the game won't feel right to experienced Halo 2 players. However, things start to get ugly when we look at how the gameplay compares to the original game. Textures pop in a little more frequently when using a higher field-of-view, gamma values in the MCC version of the game aren't on par with the original, and the snow visual effects don't look the same, but aside from that (and the missing sun issue that also appears in campaigns) things look as they should. Likewise, the graphics are mostly correct. The audio, thankfully, is near-perfect the only issue is that players won't be shown an on-screen indication that other players are talking. The classic Halo 2 multiplayer has some big issues. Source: Microsoft (Image credit: Source: Microsoft) Also, there are no inversion options for dual wielding even though they are supposed to be present. In addition, players can also expect their framerate to dip to 45 when looking at the fan on the map Stonetown. Performance wise, the Theater mode for Halo 2: Anniversary is capped at 60 FPS, even if you have it set to Unlimited. Finally, details on the Gauss Warthog turret will detach from the turret itself during the weapon's firing animation. Players will also notice some stuttering visible on objects when strafing and using the Unlimited Framerate option, and the Hoplite armor set is missing a rear plate during gameplay. Various textures may also display in a lower quality. Shadows can often look pixelated, and lighting is inconsistent between Spartan and Elite armors. Lastly, sound effects don't play if you're holding the Oddball during a round of Hot Potato.Īs with the campaign issues, the majority of bugs present at launch are graphics-related. In terms of audio, players can expect audio to cut out after quickly reloading after firing, and weapon audio also cuts if you shoot while picking up a secondary weapon. The Halo 2: Anniversary multiplayer experience isn't as rough as the campaign one, but it could still be a lot better. Source: 343 Industries (Image credit: Source: 343 Industries) Lastly, on the level Metropolis, the level's soundtrack will loop incorrectly while riding the Scorpion tank across the bridge. If you're using the Scarab Skull, multiple weapons also have missing weapon sounds. While swapping between these graphics, certain parts of the music playing may be skipped as well. For example, audio may stop coming out of your headset and will instead play through your speakers. Also, switching between Halo 2 and Halo 2: Anniversary graphics while in-game can cause your audio output to swap between available devices. In addition to this, subtitles for cutscenes are out-of-sync with the audio being played, cutscenes are louder than they're supposed to be, cutscenes sometimes won't play audio, and the cinematic audio for Halo 2 and Halo 2: Anniversary are not properly configurable with sliders. From an audio perspective, in-game sound effects and music incorrectly play while viewing terminal cinematics. There are a large amount of bugs related to the campaign experience for Halo 2: Anniversary.
HALO 2 ANNIVERSARY ELITE WINDOWS
Source: Windows Central (Image credit: Source: Windows Central)
